minecraft:attribute_modifiers can be defined as a direct list of modifiers (e.g.minecraft:dyed_color can be defined as an integer rgb color (e.g.minecraft:profile can be defined as string player name (e.g.Some additional Item Stack Components now support alternative, simple definitions:.The minecraft:profile component no longer requires the name field to be present.translation_key (string) is a translation key prefix.custom:pattern resolves to assets/custom/textures/entity/banner/pattern.png, assets/custom/textures/entity/shield/pattern.png asset_id (namespaced string) is used to resolve texture locations.Banner Patterns will now be loaded into a dynamic registry from data packs ( data//banner_pattern/).If used alone, it will return total number of items in stacks that match predicates.is the same as item predicate in clear command.can accept single slot (like container.0) or a range (like container.*).entity (selector can return multiple entities).is the same as one used in item command, i.e.execute if|unless items command can be used to count items.Crafting table (or any other slots on other screens) are not included Note: this includes only player's inventory crafting slots.player.crafting.0 - player.crafting.3, player.crafting.* - player's crafting slots.Note: this information is not available in creative mode.player.cursor - item held by player on screen.armor.* - contains armor.head, armor.chest, armor.legs, armor.feed, armor.body.weapon.* - contains weapon.mainhand and weapon.offhand.villager.* - contains villager.0 to villager.7.enderchest.* - contains enderchest.0 to enderchest.26.inventory.* - contains inventory.0 to inventory.26.hotbar.* - contains hotbar.0 to hotbar.8.container.* - contains container.0 to container.53.Unless specified, existing commands can still only work on single slots.Slot names (used in item commands and slots entity predicates) now include slot ranges."condition": "minecraft:entity_properties", For slot ranges, only one slot needs to match for whole entry to pass.The field contains a map of slot names (same as ones used in item commands) to item predicate.New entity field slots allows to check single or multiple slots on any entity.This result now also accepts components data.The result field for recipe types smelting, blasting, smoking and campfire_cooking is now an item stack format without a count, which means you'll need to specify an object with an id field.Recipe types crafting_shaped, crafting_shapeless, stonecutting and smithing_transform now accept components for the result item stack.If the field is missing in data, will still fall back to 1.For now, the count field on Item Stacks is always stored again, even if 1.The SkullOwner and ExtraType fields in Player Head blocks have been replaced with a profile field, with the same format as the item component.Player Head blocks now store a custom_name tag, which will be copied to and from the item form when broken or placed.Changes to Item Stack Component formats.Added execute if|unless items to check and count items.Added slot names for ranges, like container.*.Added new entity predicate field slots, for matching item slots.Recipe results can now specify component data.Button tooltips will no longer appear when hovering outside the containing element.Adjusted passive mobs spawning in Grove biome to only include Rabbits, Foxes and Wolves.Adjusted spawning conditions for Wolves, allowing them to spawn on Coarse Dirt and Podzol blocks.Snowy Wolf - A variant that spawns in the Grove biome.Striped Wolf - A variant that spawns in a new location for wolves, the Wooded Badlands biome, in larger packs of 4 to 8.
Spotted Wolf - A variant that spawns in a new location for wolves - the Savanna Plateau biome, in larger packs of 4 to 8.Rusty Wolf - A variant that spawns in a new location for wolves - the Sparse Jungle biome, in smaller packs of 2 to 4.Chestnut Wolf - A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2 to 4.Black Wolf - A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2 to 4.
Ashen Wolf - A variant that spawns in the Snowy Taiga biome.This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common Woods Wolf - A variant that spawns in the Forest biome.